Boss 1 in Unity


Using Finite State Machines, I coded in a player controller fully kitted with a working automatic gun, a crouch and jump function and a damage system, this was difficult as the player jump was giving me issues, they wouldn't jump and then they would be able to jump in the air and then only jump in one spot, but luckily, I managed to get it to function as intended and the rest went quite smoothly, changing the players mesh and collider whilst crouching was the most innovative thing that I thought of whilst doing this task.

Get Ring Rush

Leave a comment

Log in with itch.io to leave a comment.