Boss 1 in Unity
Ring Rush » Devlog
Using Finite State Machines, I coded in a player controller fully kitted with a working automatic gun, a crouch and jump function and a damage system, this was difficult as the player jump was giving me issues, they wouldn't jump and then they would be able to jump in the air and then only jump in one spot, but luckily, I managed to get it to function as intended and the rest went quite smoothly, changing the players mesh and collider whilst crouching was the most innovative thing that I thought of whilst doing this task.
Get Ring Rush
Ring Rush
A WIP run and gun style game
Status | In development |
Author | TheDigsite |
Genre | Shooter |
Tags | 2D, Bullet Hell, run-and-gun |
More posts
- Boss 3 Level Design2 days ago
- Boss 3 animation and importing2 days ago
- UI and Main Menu2 days ago
- Bug fixing and unknown deaths2 days ago
- Research - The popularity of action games24 days ago
- Level 2 Full Playthrough25 days ago
- Boss 2 Level Design25 days ago
- Boss 2 Animation and Importing25 days ago
- Level 1 Full Playthrough46 days ago
- Boss 1 Level Progress46 days ago
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