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Ring Rush
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Devlog
Boss 3 Level Design
May 09, 2024
by
TheDigsite
I created the scene for Beelzebub, being based on a beehive but with a purple hue. It takes something that the players will know but with a magical kind of twist to it. Beelzebubs level is the first t...
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Boss 3 animation and importing
May 09, 2024
by
TheDigsite
For the final boss, I wanted to do Beelzebub, being the 2nd circle of hell. Beelzebub is a large, bee-like creature that uses their stinger as a weapon to kill the player as well as charging head firs...
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UI and Main Menu
May 09, 2024
by
TheDigsite
Using AI image generation with Microsoft Copilot, i was able to create a background for my game that fit the theme and style that i was going for. Implementing the title and the other buttons for the...
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Bug fixing and unknown deaths
May 09, 2024
by
TheDigsite
Whilst having some classmates do playtesting, I noticed some bugs such as hitboxes allowing for death collisions and a lack of warning killing most players. to fix this issue, I set up a warning symbo...
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Research - The popularity of action games
April 17, 2024
by
TheDigsite
During the creation of this game, I have done personal research into action games as a whole and how popular they have become through the course of its history. The definition of an action game is a v...
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Level 2 Full Playthrough
April 16, 2024
by
TheDigsite
I asked from help from a classmate to test my game and play the full level to see if it is good, The randomness was difficult but that is the point of the game and the fact that it works perfectly is...
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Boss 2 Level Design
April 16, 2024
by
TheDigsite
I created the level from the concept art that i had created, this means the player has nowhere to hide from the boss and it is still a good level to play around on. Next i would like to work on the th...
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Boss 2 Animation and Importing
April 16, 2024
by
TheDigsite
I created boss two, based off of Asmodeus, the Sin of Lust. His abilites are made to keep the player moving, using movement and fast reflexes are important to this game, to make sure that the player w...
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Level 1 Full Playthrough
March 26, 2024
by
TheDigsite
After completing the remaining FSM's for the abilities that the boss has as well as the buttons to start the level and the simple UI design that will be changed later and improved. I am releasing a pl...
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Boss 1 Level Progress
March 26, 2024
by
TheDigsite
I spent some time adding scenery and creating the level as in the concept art that I created pre-production. This level is specifically designed so that the player cannot hide anywhere and hit the bos...
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Boss 1 in Unity
March 26, 2024
by
TheDigsite
Using Finite State Machines, I coded in a player controller fully kitted with a working automatic gun, a crouch and jump function and a damage system, this was difficult as the player jump was giving...
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Boss 1 Art and Animation
March 26, 2024
by
TheDigsite
After working on the art and animations for the first boss in the game, I have finished, although I struggled with the animation style, I finalised my decision and decided to use Dragonbones, with smo...
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Game Production
March 14, 2024
by
TheDigsite
Ring Rush is a run and gun game styled around Dantes inferno and the 9 rings of hell. The aim of the game is to beat bosses using angelic weapons that you get given. Using your ability to jump and cro...
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